;------------------------------------------------------------------------------------------------
[bolt]:identity_immunities,weapon_probability,default_weapon_params
        GroupControlSection         = spawn_group
        discovery_dependency        =
        $prefetch                   = 16
        cform                       = skeleton
        
        class                       = II_BOLT
        slot                        = 5
        animation_slot              = 6
        ef_weapon_type              = 1
        single_handed               = 0
        
        can_take                    = true
		anim_item					= true
        
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 22
inv_grid_y         = 17
        inv_name                    = st_bolty
        inv_name_short              = st_bolty
        description                 = st_bolty_descr
        
        kind                        = w_misc
        inv_weight                  = 0.01
        cost                        = 0
        
        hud                         = bolt_hud
        visual                      = dynamics\devices\dev_bolt\dev_bolt.ogf
        
        attach_bone_name            = bip01_l_hand
        attach_position_offset      = -0.03, -0.05, 0.03
        attach_angle_offset         = 0, 0, 0
        auto_attach                 = false
        
        throw_dir                   = 0, 0, 1
        throw_point                 = 0.4, 0.3, 0.1
        
        force_min                   = 10
        force_const                 = 20
        force_max                   = 20
        force_grow_speed            = 10
        destroy_time                = 10000000
        
        PDM_disp_accel_factor       = 1.0
        PDM_disp_base               = 1.0
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 1.0
        
        snd_on_take                 = bolt
 

[bolt_hud]:hud_base
        item_visual                 = dynamics\devices\dev_bolt\dev_bolt_hud
        attach_place_idx            = 0
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_position              = 0.033, -0.155, 0.1
        hands_position_16x9         = 0.033, -0.155, 0.1
        hands_orientation           = 0, 0, 0
        hands_orientation_16x9      = 0, 0, 0
        
        anm_bore                    = dev_bolt_idle_bore
        anm_hide                    = dev_bolt_holster
        anm_idle                    = dev_bolt_idle
        anm_idle_moving             = dev_bolt_idle_moving
        anm_idle_sprint             = dev_bolt_idle_sprint
        anm_show                    = dev_bolt_draw
        anm_throw                   = dev_bolt_shoot_end
        anm_throw_begin             = dev_bolt_shoot_start
        anm_throw_idle              = dev_bolt_shoot_idle
        
        fire_bone                   = wpn_body
        fire_point                  = 0, 0, 0
        
        throw_dir                   = 0, 0, 1
        throw_point                 = 0.0, 0.4, 0.3
